This 272-page Pathfinder Second Edition rulebook contains exciting new rules options for player characters, adding even more depth of choice to your Pathfinder game! Inside you will find brand new ancestries, heritages, and four new classes: the shrewd investigator, the mysterious oracle, the daring swashbuckler, and the hex-slinging witch! The must-have Advanced Player’s Guide also includes.
Magic items are objects imbued with magical powers that can be carried and used, such as armor, weapons, potions, and more. Below are lists of magic items that can be found in in Pathfinder: Kingmaker. Magic Items List of all unique magical items.
Blue Dragon Mask; Blue lightning (bow) Blueflame ghost; Bolts of power; Bone mask; Bone ring; Boneblade; Book of infinite spells; Book of Lore; Book of Tarchamus; Book of the Holy Scourge; Book of Thorns; Book of Vile Darkness; Boomerang dagger; Boots of elvenkind; Boots of false tracks; Boots of speed; Boots of star striding; Boots of striding and springing; Boots of the winterlands; Boots.
Dragon Breath: Dragonborn have retained the dragon breath of their draconic heritage. Once per day as a standard action, dragonborn can breathe 20-foot line of dragon breath that deals 1d6 points of energy damage (Reflex save for half damage). The type of energy is determined by the dragonborn’s parentage as follows: acid (black, copper, or green), cold (silver or white), electricity (blue.
Appendix b: Magic Items Draakhorn Wondrous item, unique The Draakhorn was a gift from Tiamat in the war between dragons and giants. It was once the horn of her ancient red dragon consort, Ephelomon, that she gave to dragonkind to help them in their war against the giants. The Draakhorn is a signaling device, and it is so large that it requires two Medium creatures (or one Large or larger) to.
To feed your craving Rite Publishing presents the “10 Series” which will presents 10 pieces for use with the Pathfinder Roleplaying Game. This time out we bring you 10 new magical items to supplement Dragons from the bestiary as well as those introduced In The Company of Dragons.
Liquid-based magic items (such as potions) and items in a creature's possession must succeed on a Will save or be destroyed. The save DC is Charisma-based. Electricity Aura (Su) An Adult Blue Dragon is surrounded by an aura of electricity. Creatures within 5 feet take 1d6 points of electricity Damage at the beginning of the dragon's turn. An.
This review is for Deep Magic: Dragon Magic, which by premise alone seems rather impressive. And immediately upon flipping to the first few pages, it is clear that this product contains some amazing dragon themed character options. First off is the Dragon Mage arcane tradition, which allows a wizard to emulate the powers of a dragon in various different iterations. You start out being able to.